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VOLUME:-34 ISSUE NO:- 34 , APRIL 17, 2026
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Authored By :-   Vishesh Sirohi  

“EXPANDING THE SCOPE OF DESIGN PROTECTION IN  INDIA: A CRITICAL ANALYSIS OF GUI AND VIRTUAL DESIGNS  UNDER THE DESIGNS ACT, 2000”  

Abstract  

The rapid growth of digital technologies has fundamentally transformed the nature of design,  shifting it from tangible, physical products to intangible, screen-based interfaces.  Graphical User Interfaces (GUIs), icons, and other virtual designs have become central to  consumer interaction in a digital economy driven by smartphones, software, and artificial  intelligence. However, the existing framework under the Designs Act, 2000 continues to reflect  a traditional and restrictive understanding of “design”, primarily limited to physical  articles, thereby creating uncertainty regarding the protection of purely digital or virtual  designs. 

This paper critically examines whether GUI and virtual designs can be accommodated within  the current statutory definition of “design” in India. It analyses the requirement of “article”  and “visual appeal”, and evaluates the limitations that arise when these concepts are applied  to non-physical and digital environments. The study further undertakes a comparative  analysis of jurisdictions such as the United States and the European Union, where legal  frameworks have evolved to recognise and protect GUI-based designs.  

The paper argues that the continued insistence on physical embodiment under Indian design  law is outdated and inconsistent with modern technological realities. It highlights the  urgent need for a purposive interpretation of existing provisions or, alternatively, legislative  reform to explicitly include digital designs within the scope of protection. By advocating a  technology-neutral and forward-looking approach, this paper aims to contribute to the  development of a coherent and future-ready design protection regime in India, aligned with  global standards and responsive to the demands of the digital era.  

Keywords: Graphical User Interface (GUI), Virtual Designs, Design Protection, Designs Act,  2000, Intellectual Property Law, Digital Economy, Industrial Design, Visual Appeal, Article  Requirement, Comparative Design Law. 

 Introduction  

The law relating to industrial design protection has traditionally evolved around the  safeguarding of aesthetic features applied to physical articles. In India, this protection is  governed by the Designs Act, 2000, which defines a “design” as features of shape,  configuration, pattern, ornament, or composition of lines or colours applied to an article, judged  solely by the eye.1 This statutory framework reflects a product-oriented and manufacturing  based understanding of design, where legal protection is closely tied to tangible and physical  embodiments.  

However, the emergence of the digital economy has significantly transformed the way designs  are created, perceived, and utilised. Today, Graphical User Interfaces (GUIs), icons,  animations, and virtual layouts form the backbone of user interaction in devices such as  smartphones, computers, and other digital platforms. These elements are not merely functional;  rather, they represent creative expressions with substantial commercial value, influencing  consumer behaviour and brand identity.2 Despite their growing importance, such intangible and  screen-based designs do not comfortably fit within the traditional legal framework established  under the Designs Act, 2000.  

A major issue arises from the statutory requirement that a design must be applied to an “article.”  Indian courts have generally interpreted the term “article” to mean a physical object capable of  being manufactured, thereby excluding purely digital or virtual designs from protection.3 This  restrictive interpretation has created a significant legal gap, particularly in an era where  innovation is increasingly driven by software, digital interfaces, and virtual environments. As  a result, creators of GUI-based designs often remain unprotected under design law, forcing  them to rely on alternative and often inadequate forms of intellectual property protection.  

The limitations of Indian law become more evident when compared with developments in  foreign jurisdictions. In the United States, design patents have been granted for GUI elements,  recognising their ornamental and visual significance.4 Similarly, the European Union, under  the Council Regulation (EC) No 6/2002 on Community Designs, has adopted a more flexible  and technology-neutral approach, allowing protection for screen displays and digital icons.5 

1 Designs Act, 2000, No. 16 of 2000, § 2(d) (India).  

2 See Susy Frankel, The Overlap of Design and Patent Law, 15 J. Intell. Prop. L. 1 (2010).  3 See Bharat Glass Tube Ltd. v. Gopal Glass Works Ltd., (2008) 10 SCC 657 (India).  

4 35 U.S.C. § 171 (2018).  

5 Council Regulation (EC) No. 6/2002 of 12 December 2001 on Community Designs, 2002 O.J. (L 3) 1. 

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These developments highlight a growing divergence between Indian law and global  standards.  

In light of these challenges, it becomes necessary to critically examine whether the existing  framework under the Designs Act, 2000 is capable of addressing the realities of the digital age.  This paper seeks to analyse the conceptual and legal limitations of the current regime and to  explore whether GUI and virtual designs can be accommodated through judicial interpretation  or whether legislative reform is required. It argues that the continued insistence on physical  embodiment is increasingly obsolete, and that a modern, technology-neutral approach is  essential to ensure effective protection of design innovation in India.  

2. LEGAL FRAMEWORK UNDER THE DESIGNS ACT, 2000  

The protection of industrial designs in India is governed by the Designs Act, 2000, which seeks  to safeguard the aesthetic and visual features of articles while promoting innovation in  industrial production.6 The Act represents a shift from the earlier colonial framework to a more  modern statutory regime; however, its underlying structure continues to reflect a physical and  product-centric understanding of design.  

At the heart of the legislation lies the definition of “design” under Section 2(d), which includes  features of shape, configuration, pattern, ornament, or composition of lines or colours applied  to any article by an industrial process, judged solely by the eye.7 This definition makes it clear  that visual appeal is the central criterion for protection, distinguishing design law from  patent law, which focuses on functionality.8 At the same time, the definition expressly excludes  modes or principles of construction and functional features, thereby reinforcing the idea  that design protection is limited to non-functional aesthetics.  

A crucial element of this definition is the requirement that the design must be applied to an  “article.” The term “article” has been interpreted to mean a tangible object capable of being  manufactured and sold separately, which creates inherent limitations when dealing with  digital or virtual designs.9 This requirement reflects the traditional industrial context in which  the law was conceived, where designs were inseparable from physical products such as textiles,  

6 Designs Act, 2000, No. 16 of 2000, pmbl. (India).  

7 Id. § 2(d).  

8 See B.L. Wadehra, Law Relating to Intellectual Property 312 (5th ed. 2016).  

9 See P. Narayanan, Intellectual Property Law 427 (4th ed. 2017). 

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furniture, or consumer goods. However, in the modern digital landscape, many valuable  designs exist independently of any physical form, raising questions about the continued  relevance of this requirement.  

The judicial interpretation of design law in India has further reinforced this traditional  approach. In Bharat Glass Tube Ltd. v. Gopal Glass Works Ltd., the Supreme Court emphasised  that design protection is concerned with the visual appeal of an article as perceived by the  eye, and not with its functional or mechanical aspects.10 While this interpretation provides  clarity in the context of physical products, it offers limited guidance for addressing intangible  or screen-based designs, where the notion of an “article” itself becomes ambiguous.  

Another limitation arises from the requirement of novelty and originality, which must be  established for a design to be registered.11 Although this requirement is essential to prevent  duplication and ensure genuine innovation, its application to GUI and virtual designs becomes  complex due to the rapid and iterative nature of digital design development. Unlike  traditional designs, digital interfaces often evolve continuously, making it difficult to determine  the threshold of originality within the existing legal framework.  

Thus, while the Designs Act, 2000 provides a structured mechanism for the protection of  industrial designs, its emphasis on physical embodiment and traditional notions of design creates significant challenges in addressing the realities of the digital age. The framework, as  it currently stands, appears ill-equipped to accommodate GUI and virtual designs, thereby  necessitating a re-examination of its scope and interpretation.  

3. CONCEPT AND SIGNIFICANCE OF GUI AND VIRTUAL DESIGNS  

The emergence of Graphical User Interfaces (GUIs) and virtual designs represents a  significant shift in the way design is conceived and experienced in the modern digital  environment. A GUI refers to the visual interface through which a user interacts with a  digital device or software, including elements such as icons, menus, buttons, layouts, and  animations.12 Unlike traditional industrial designs, which are applied to physical objects, GUI  

10 Bharat Glass Tube Ltd. v. Gopal Glass Works Ltd., (2008) 10 SCC 657 (India).  

11 Designs Act, 2000, No. 16 of 2000, §§ 4, 5 (India).  

12 See Sarah Burstein, The “Article of Manufacture” in Design Patent Law, 31 Berkeley Tech. L.J. 1 (2016). 

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designs exist primarily in a screen-based and intangible form, making them fundamentally  different in nature.  

In today’s digital economy, GUIs play a crucial role in shaping user experience and  determining the commercial success of digital products. Applications, websites, and software  platforms rely heavily on visually appealing and intuitive interface designs to attract and  retain users.13 Companies invest significant resources in developing distinctive interface  layouts and visual elements, as these often serve as key identifiers of brand identity and  market differentiation. For instance, the layout of a mobile application or the design of an  icon can become instantly recognisable, contributing to both consumer loyalty and competitive  advantage.  

The importance of GUI and virtual designs extends beyond mere aesthetics. These designs  often embody a combination of creativity, usability, and innovation, blurring the traditional  distinction between form and function.14 While design law traditionally excludes functional  elements from protection, GUI designs frequently integrate visual appeal with interactive  functionality, making it difficult to separate the two. This hybrid nature presents a challenge  to existing legal frameworks, particularly those that rely on a strict distinction between  aesthetic and functional features.  

Moreover, the rise of emerging technologies such as artificial intelligence, augmented  reality, and virtual reality has further expanded the scope of virtual design. In such  environments, users interact with entirely digital spaces, where the concept of a physical  “article” becomes increasingly irrelevant. Designs in these contexts are dynamic, adaptive, and  often responsive to user behaviour, thereby challenging the traditional understanding of static  and fixed designs under the Designs Act, 2000.15 

From a legal perspective, the growing significance of GUI and virtual designs highlights a  clear mismatch between technological advancements and existing design law. While these  designs are economically valuable and widely used, their protection remains uncertain under  the current statutory framework in India.16 As a result, creators are often compelled to seek  

13 See Dev Gangjee, Design Law and Innovation in the Digital Age, 10 Oxford J. Legal Stud. 1 (2015).  14 See Susy Frankel, The Overlap of Design and Patent Law, 15 J. Intell. Prop. L. 1 (2010).  15 Designs Act, 2000, No. 16 of 2000 (India).  

16 See WIPO, Industrial Design Law and Practice – International Perspective (2018). 

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protection through alternative mechanisms such as copyright or trademark law, which may not  adequately address the unique characteristics of interface-based designs.  

Therefore, GUI and virtual designs are not merely a technological development but represent  a paradigm shift in the nature of design itself. Their increasing relevance in commerce and  innovation necessitates a reconsideration of traditional legal concepts, particularly in  jurisdictions like India, where the law continues to emphasise physical embodiment.  Recognising the significance of these designs is a crucial step towards developing a more  inclusive and future-oriented system of design protection.  

4. CHALLENGES IN PROTECTING GUI AND VIRTUAL DESIGNS IN  INDIA  

The protection of Graphical User Interfaces (GUIs) and virtual designs under Indian law  presents several doctrinal and practical challenges, primarily due to the traditional and  restrictive framework of the Designs Act, 2000.17 While the Act was designed to regulate  industrial designs in a manufacturing context, its application to digital and intangible designs remains uncertain and problematic.  

One of the most significant challenges arises from the statutory requirement of an “article.” As  discussed earlier, the definition of design under Section 2(d) necessitates that the design be  applied to a physical and tangible article.18 This requirement becomes difficult to satisfy in  the context of GUI designs, which exist only in a virtual or screen-based environment.  Unlike traditional designs, GUIs are not attached to a standalone physical object; instead, they  are displayed on digital devices, often independent of any specific hardware. This creates a  conceptual mismatch between law and technology, leading to the exclusion of such designs  from protection.  

Another major issue lies in the distinction between aesthetic and functional elements. The  Designs Act, 2000 explicitly excludes functional features from the scope of design protection,  limiting it to aspects judged solely by the eye.19 However, GUI designs inherently combine  visual appeal with functionality, as their purpose is to facilitate user interaction. Elements  

17 Designs Act, 2000, No. 16 of 2000 (India).  

18 Id. § 2(d).  

19 Id. 

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such as buttons, icons, and layouts are designed not only to look appealing but also to perform  specific functions. This overlap makes it difficult to determine whether a GUI element qualifies  as a protectable design or an unprotectable functional feature.20 

Judicial interpretation in India has not yet provided sufficient clarity on this issue. Courts have  traditionally focused on physical products and conventional designs, leaving a significant  gap in the jurisprudence relating to digital interfaces. In Bharat Glass Tube Ltd. v. Gopal Glass  Works Ltd., the Supreme Court reiterated that design protection is concerned with visual  features applied to an article, but the case did not address the complexities associated with non 

physical or virtual designs.21 As a result, there remains a lack of authoritative judicial  guidance on whether GUI designs can be accommodated within the existing legal framework.  

Additionally, the requirement of novelty and originality poses practical difficulties for GUI based designs. In the digital domain, interface designs often evolve through incremental and  iterative changes, making it challenging to establish clear boundaries of originality.22 The  rapid pace of technological development further complicates the registration process, as  designs may become outdated or modified even before protection is granted.  

Another important concern is the inadequacy of alternative intellectual property regimes.  While copyright law may protect certain artistic aspects of GUI designs, it does not provide  comprehensive protection for their industrial and commercial application.23 Similarly,  trademark law may protect distinctive icons or trade dress, but only to the extent that they  function as source identifiers. These alternatives fail to fully address the unique hybrid  nature of GUI designs, leaving a gap in effective legal protection.  

Therefore, the challenges in protecting GUI and virtual designs in India stem from a  combination of statutory limitations, conceptual ambiguities, and judicial silence. The  continued reliance on a physical and product-centric model of design protection renders the  existing framework inadequate in addressing the realities of the digital age. This calls for a re 

evaluation of the current legal approach, either through progressive judicial interpretation  or comprehensive legislative reform.  

20 See Susy Frankel, The Overlap of Design and Patent Law, 15 J. Intell. Prop. L. 1 (2010).  21 Bharat Glass Tube Ltd. v. Gopal Glass Works Ltd., (2008) 10 SCC 657 (India).  

22 See Sarah Burstein, The “Article of Manufacture” in Design Patent Law, 31 Berkeley Tech. L.J. 1 (2016).  23 See B.L. Wadehra, Law Relating to Intellectual Property 318 (5th ed. 2016). 

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5. COMPARATIVE ANALYSIS WITH FOREIGN JURISDICTIONS  

A comparative analysis of foreign jurisdictions reveals that several legal systems have already  adapted to the challenges posed by Graphical User Interfaces (GUIs) and virtual designs,  adopting a more flexible and technology-neutral approach than India. These developments  highlight the limitations of the current Indian framework under the Designs Act, 2000 and  provide valuable guidance for potential reform.  

In the United States, GUI designs are protected primarily through design patents under the 35  U.S. Code § 171.24 The U.S. Patent and Trademark Office (USPTO) have recognised that  screen displays, icons, and graphical interfaces can qualify as ornamental designs, provided  they are embodied in an article of manufacture, such as a display screen.25 Importantly, U.S.  practice allows applicants to claim GUI designs as shown on a screen, even though the design  itself is not physically tangible in the traditional sense. This interpretation reflects a pragmatic  and evolving understanding of “article”, enabling protection for modern digital designs.  Judicial decisions such as Apple Inc. v. Samsung Electronics Co. have further reinforced the  significance of GUI elements, recognising their role in determining the overall visual  impression of a product.26 

Similarly, the European Union has adopted a progressive framework under the Council  Regulation (EC) No 6/2002 on Community Designs, which allows for the protection of two dimensional and screen-based designs, including GUIs and icons.27 The European system  does not strictly require physical embodiment in the same manner as Indian law; instead, it  focuses on whether the design produces a distinct overall impression on the informed user.28 This approach enables a broader interpretation of design, accommodating both physical and  digital manifestations. The EU Intellectual Property Office (EUIPO) has consistently  accepted applications for GUI designs, thereby recognising their growing commercial  importance in the digital marketplace.29 

These jurisdictions demonstrate a shift away from rigid, physical-centric definitions towards  more inclusive standards that recognise the realities of technological advancement. In contrast,  

24 35 U.S.C. § 171 (2018).  

25 See U.S. Patent & Trademark Office, Manual of Patent Examining Procedure § 1504.01(a) (9th ed. 2020).  26 Apple Inc. v. Samsung Elecs. Co., 580 U.S. 53 (2016).  

27 Council Regulation (EC) No. 6/2002 of 12 December 2001 on Community Designs, 2002 O.J. (L 3) 1.  28 Id. art. 6.  

29 See European Union Intellectual Property Office (EUIPO), Guidelines for Examination of Registered  Community Designs (2021). 

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Indian law continues to emphasise the requirement of a tangible article, thereby excluding or  at least casting doubt on the protection of purely virtual designs.30 This divergence places India  at a disadvantage in the global innovation landscape, particularly in sectors driven by software  development, user interface design, and digital platforms.  

The comparative analysis also reveals that foreign jurisdictions have successfully addressed  the aesthetic-functional overlap inherent in GUI designs by focusing on the visual aspects of  the interface, rather than its underlying functionality.31 This nuanced approach allows for the  protection of the ornamental features of digital designs without extending protection to their  functional elements, thereby maintaining the balance between innovation and competition.  

In light of these developments, it becomes evident that India can benefit from adopting a more  flexible and adaptive approach, either by reinterpreting existing provisions or by introducing  explicit recognition of GUI and virtual designs within its legal framework. The experiences of  the United States and the European Union provide a useful roadmap for reform,  demonstrating that design law can evolve to accommodate the changing nature of creativity in  the digital age.  

6. NEED FOR REFORM AND THE WAY FORWARD  

The foregoing analysis clearly demonstrates that the existing framework under the Designs Act,  2000 is increasingly inadequate to address the realities of the digital age.32 The law’s  continued reliance on physical embodiment and traditional notions of “article” creates  significant barriers to the protection of Graphical User Interfaces (GUIs) and virtual  designs, which are now central to modern innovation and commerce. In this context, there is  an urgent need to rethink and reform the Indian design law regime.  

One of the most immediate reforms required is a reconsideration of the definition of  “article.” The current interpretation, which limits the term to tangible objects, fails to  accommodate the existence of screen-based and intangible designs.33 A more technology neutral definition should be adopted, one that recognises digital displays and virtual  environments as valid mediums for the application of design. This could be achieved either  

30 See Designs Act, 2000, No. 16 of 2000, § 2(d) (India).  

31 See Sarah Burstein, The “Article of Manufacture” in Design Patent Law, 31 Berkeley Tech. L.J. 1 (2016).  32 See Designs Act, 2000, No. 16 of 2000 (India).  

33 See P. Narayanan, Intellectual Property Law 430 (4th ed. 2017). 

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through legislative amendment or through a purposive judicial interpretation that aligns the  law with contemporary technological realities.  

Further, the law must address the aesthetic-functional overlap inherent in GUI designs. Rather  than excluding such designs altogether, the focus should be on protecting only the visual and  ornamental aspects of the interface, while leaving functional elements outside the scope of  protection.34 This approach, already adopted in jurisdictions such as the United States and the  European Union, ensures a balanced protection framework that encourages creativity  without stifling competition.  

Another important reform involves the introduction of explicit statutory recognition of GUI  and virtual designs. The absence of clear provisions creates uncertainty for designers and  businesses, discouraging innovation in the digital sector. By incorporating specific provisions  or guidelines for the registration of GUI designs, the law can provide clarity, predictability,  and legal certainty, which are essential for a robust intellectual property regime.35 

In addition, there is a need to streamline the registration process to accommodate the  dynamic nature of digital designs. Given the rapid pace of technological change, procedural  delays can render design protection ineffective. Introducing faster examination procedures  and flexible filing requirements would ensure that the law remains responsive to industry  needs.36 

Judicial intervention can also play a crucial role in bridging the existing gap. Indian courts,  through progressive and purposive interpretation, can expand the scope of design protection  without waiting for legislative change. By recognising the commercial and aesthetic  significance of GUI designs, the judiciary can contribute to the development of a more  adaptive and forward-looking legal framework.37 

Ultimately, the goal of reform should be to move towards a modern, innovation-oriented,  and technology-neutral design law regime. Such a framework would not only align India  with global standards but also foster creativity, investment, and growth in the digital  economy. Without such reforms, the Indian design law risks becoming obsolete and  

34 See Sarah Burstein, The “Article of Manufacture” in Design Patent Law, 31 Berkeley Tech. L.J. 1 (2016).  35 See WIPO, Industrial Design Law and Practice – International Perspective (2018).  36 See European Union Intellectual Property Office (EUIPO), Guidelines for Examination of Registered  Community Designs (2021).  

37 See Bharat Glass Tube Ltd. v. Gopal Glass Works Ltd., (2008) 10 SCC 657 (India). 

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disconnected from contemporary technological developments, thereby undermining its  fundamental objective of promoting innovation.  

7. CONCLUSION  

The transformation of design from physical, product-based forms to digital and interface driven expressions has fundamentally challenged the traditional foundations of design law. As  this paper has demonstrated, the existing framework under the Designs Act, 2000 remains  largely rooted in a tangible and manufacturing-centric understanding of design, which is  increasingly incompatible with the realities of the digital economy.  

The analysis reveals that Graphical User Interfaces (GUIs) and virtual designs occupy a  critical space in modern innovation, combining elements of creativity, usability, and  commercial significance. Despite their growing importance, these designs continue to face  legal uncertainty and inadequate protection under Indian law, primarily due to the rigid  requirement of an “article” and the strict separation between aesthetic and functional features.  This has resulted in a significant gap in the intellectual property framework, leaving digital  designers without effective legal safeguards.  

The comparative study of jurisdictions such as the United States and the European Union  highlights that it is both possible and necessary to adopt a more flexible and technology neutral approach. These systems demonstrate that design law can evolve to accommodate  non-physical and screen-based designs without undermining its core principles. In contrast,  India’s continued reliance on outdated concepts risks placing it at a disadvantage in a rapidly  evolving global innovation landscape.  

In light of these findings, this paper argues that the insistence on physical embodiment is no  longer sustainable. There is a pressing need for legislative reform and progressive judicial  interpretation to expand the scope of design protection to include GUI and virtual designs.  Such an approach would ensure that the law remains relevant, adaptive, and aligned with  technological advancements, while also promoting innovation and protecting the interests of  creators.  

Ultimately, a modern and forward-looking design protection regime is essential for India  to fully participate in and benefit from the opportunities of the digital age. By embracing change  and addressing existing legal gaps, Indian design law can evolve into a comprehensive and 

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future-ready framework, capable of effectively safeguarding the new forms of creativity that  define the contemporary world. 

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Bibliography  

A. Statutes  

 Designs Act, 2000  

 Patents Act, 1970  

 35 U.S. Code § 171  

 Council Regulation (EC) No 6/2002 on Community Designs  

B. Case Laws  

 Bharat Glass Tube Ltd. v. Gopal Glass Works Ltd.  

 Apple Inc. v. Samsung Electronics Co.  

C. Books  

 P. Narayanan, Intellectual Property Law (Eastern Law House, Latest ed.)   B.L. Wadehra, Law Relating to Intellectual Property (Universal Law Publishing)  

 Cornish, Llewelyn & Aplin, Intellectual Property: Patents, Copyright, Trade Marks  and Allied Rights (Sweet & Maxwell)  

D. Journal Articles  

 Susy Frankel, “The Overlap of Design and Patent Law” (Journal of Intellectual  Property Law)  

 Sarah Burstein, “The ‘Article of Manufacture’ in Design Patent Law” (Berkeley  Technology Law Journal)  

 Dev Gangjee, “Design Law and Innovation in the Digital Age” (Oxford Journal of  Legal Studies) 

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E. Reports & Online Sources  

 WIPO, Industrial Design Law and Practice – International Perspective  

 European Union Intellectual Property Office (EUIPO), Guidelines on Registered  Community Designs  

 United States Patent and Trademark Office (USPTO), Design Patent Examination  Guidelines 

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